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elevation system bug

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I'm using the elevation system to make the famous parcel trap:

Its just this 3 changes made by mkalo:

Game.cpp:

Code:
ReturnValue Game::internalMoveCreature(Creature* actor, Creature* creature, Cylinder* fromCylinder, Cylinder* toCylinder, uint32_t flags/* = 0*/)
{
    //check if we can move the creature to the destination
    ReturnValue ret = toCylinder->__queryAdd(0, creature, 1, flags);
    if(ret != RET_NOERROR)
        return ret;

    //height...
elevation system bug

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