Hello there!
Probably you have heard already of the ongoing development of a unity-based client.. I'll go straightforward with the topics related to this thread..
OTU - OpenTibiaUnity - A new TibiaClient based on Unity3D engine
Probably you have heard already of the ongoing development of a unity-based client.. I'll go straightforward with the topics related to this thread..
While I haven't yet tested its performance in every aspect, it's still easier to write a non-managed code to resolve issues such as "Creature status drawing".. I am using TextMeshPro which is known for its powerful performance and continues development.. We don't have to...
OTU - OpenTibiaUnity - A new TibiaClient based on Unity3D engine