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Anti-reward script when killing someone using MultiClient

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Hello everyone!
I have a script that gives an item to a player when he kills another player. I need a script that prevent the player from winning the reward when he is using multiclient to get it.
Here is the script that gives the reward:
Lua:
local config = {
    affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
 
    killStorageValue = 3943,
    deathStorageValue = 3944,
 
    -- commands for the texts (those inside of ||...
Anti-reward script when killing someone using MultiClient

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