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onHealthChange

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Hi, I want to made spell which boost next auto attack. Spell gives certain storage to player, but my onHealthChange scripts doesn't work.
Lua:
function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType)
  if getStorageValue(attacker, 1005) == 1 then
    primaryDamage, secondaryDamage = primaryDamage*100, secondaryDamage*100
    setStorageValue(attacker, 1005, -1)
  end
  return primaryDamage, primaryType, secondaryDamage, secondaryType
end

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