FRIENDS OF OTLAND WOULD LIKE TO KNOW IF YOU HAVE ANY WAY TO HANDLE TO OPERATE THE FOLLOW SYSTEM IN YUROTS I HAVE THE SOURCES FOR THE MODIFICATION. SERIOUSLY GREAT HELP PLEASE.
I AM NOT SURE IF THIS IS THE CORRECT CODE LINE, IT WOULD...
I AM IN SEARCH OF THE FOLLOW SYSTEM FOR YUROTS 0.9.4d 7.6
C++:
eventAutoWalk = 0;
level = 1;
experience = 180;
maglevel = 20;
access = 0;
lastlogin = 0;
lastLoginSaved = 0;
SendBuffer = false;
npings = 0;
internal_ping = 0;
fightMode = followMode = 0;
I AM IN SEARCH OF THE FOLLOW SYSTEM FOR YUROTS 0.9.4d 7.6