game.cpp, search for:
replace for:
[TFS 1.x] Automatic save on exit
Code:
void Game::shutdown()
{
std::cout << "Shutting down..." << std::flush;
g_scheduler.shutdown();
g_databaseTasks.shutdown();
g_dispatcher.shutdown();
map.spawns.clear();
raids.clear();
cleanup();
if (serviceManager) {
serviceManager->stop();
}
ConnectionManager::getInstance().closeAll();
std::cout << " done!" << std::endl;
}
Code:
void Game::shutdown()
{
std::cout << ">> Shutting down...\n> " <<...