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Better way to prevent a monster from dyeing

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I was thinking about doing a target dummy like in the old days, but was not able to figure out a nice way to do it, any ideas?

main points:
  • it should have full hp, but once being attacked it should not die but stay with 1 HP
  • it can still heal itself with it spells
  • it should still display the full damage number even if it have only 1 HP

I have tried both onPrepareDeath and onHealthChange but no luck 😝

TFS 1.3

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