Quantcast
Channel: OTLand
Viewing all 31994 articles
Browse latest View live

[TFS Master] Getting walkStack to work/finding an alternative

$
0
0
Hey guys!

I'm currently using the most recent TFS from git hub.
I can see inside items.cpp that walkStack is commented out.
However, I very much would like to add this feature, if I'm not wrong it's the oldschool parcel stacking function right?

If anyone know how to fix it that would be awesome, these are the codes I found:
items.cpp
C++:
{"walkstack", ITEM_PARSE_WALKSTACK},
C++:
//iType.walkStack =...
[TFS Master] Getting walkStack to work/finding an alternative

How must be strong server at 1000 player?

$
0
0
Hello i have question to all user otland, i want switch new server ots to tibia 12 client how must be stronger vps server at 1000 players? I have offer 8x 2.4 cpu, 16 gb ram, ssd 250 gb its been good?

Tibiantis - reversed old Tibia project - discussion thread

$
0
0
Welcome

I'd like to introduce Tibiantis - project of reverse engineered old Tibia we've been working on past months.


Tibiantis is a project created by enthusiasts of old Tibia, out of pure nostalgia, to take you (and us) back to 2004. To the days when satisfaction about leveling up was overwhelming and death was so painful that your desk could never lack a glass of lemon juice to sober up...

Tibiantis - reversed old Tibia project - discussion thread

Issue creating player on tfs 1.3 path 7.72 WITH ZNOTE ACC

$
0
0
Hello guys.
I have been struggling into this, since im not an advanced user. Im using tfs 1.3 downgraded by nekiro, i have issues to create my char using latest ZnoteACC.
I know this has been asked before many times. I searched through google and forum ofc, but i cant find where i have to make the editions
in order to fix it.

Also i found out that i will have issue to log into my account after the fix too and other issues related to this.
so can someone point me out which specific files i...

Issue creating player on tfs 1.3 path 7.72 WITH ZNOTE ACC

Mapper for hire 'Kalampur

$
0
0
I make maps commissioned from Tibia 8.6 to 11+, I try to execute each order with maximum care.
Prices depend on many factors, so I won't list them.
Contact only through the forum, it is possible to join a permanent project..
1.
ADALIN.PNG
2.
ADALIN2.PNG
3.
ADALIN3.PNG

OTClientV8

[Quick Showoff] Post your latest maps!

$
0
0
quick showoff.png
Welcome to the new quick showoff thread!

The previous thread had a long haul and made it to nearly 1,000 pages of magnificent content. Unfortunately, the vast majority consisted of broken images as the thread had started back in 2008, almost 12 years ago now!

As such, we've decided to make a new thread to try and keep the majority of the posts current and free from broken images. For future reference, it may be worth...

[Quick Showoff] Post your latest maps!

[FRANCE] [8.6] Zivera | START SATURDAY 16:00 | RL MAP |

$
0
0
On February 22 (SATURDAY) at 16:00 Poland Time returns Zivera.PL.

IP: zivera.pl
PORT: 7171
TIBIA 8.60

Exp Stage:
• 1-50 - x150
• 51-100 - x75
• 101-120 - x50
• 121-140 - x25
• 141-160 - x15
• 161-180 - x5
• 181-200 - x2.5
• 201+ - x2

Loot: x2.5
Spawn: x2
Skills: x15
Mlev: x8, x5 for magic voctions

Meditation system
This is a special system that we can regenerate our stamina while ONLINE! This...


[FRANCE] [8.6] Zivera | START SATURDAY 16:00 | RL MAP |

Spells Versus Walls

$
0
0
Well.. Wel..

Im using a server based on TFS 1.3

My problem is that :
When You conjure a instant spell, infront of a wall, the spell pass trought it.
Im trying to figure it out how to block the spell to not pass trought the wall.


A video explaining it:

A picture:
1579790219550.png

if there is another wall, it get blocked.

1579790256297.png

Diamond Arrows/Spectral Bolts/Wand of Darkness Issues

$
0
0
Well, there is 2 problems with it.


First : When the player is offline, their times doenst count.


Second: When you use a action bar The arrows/bolts starts to disappear


Also when you separe the arrows, and put them back at the same slot, they "restart" their time, to 1 hour.

Completely removing hotkeys

$
0
0
Hey guys.

I want to completely remove hotkeys from my server.

So I have some questions regarding that:
1. Is it even necessary? Does hotkeyAimbotEnabled = false work just as well?
2. I'd imagine it's source based, so where would this be located?
3. I'm using OTClient, do I have to make changes there aswell?

Thanks in advance. :)

Adding guild wars icons to older tibia version

$
0
0
Hello, I would like to add guild wars icons to my 8.0 server (based on tfs 1.2) but I don't know where to start, can you guy give me some tips please?

1582114226357.png

Advance Guard [Attacking Pk's and Monsters with options] [TFS 1.x]

$
0
0
Hello,

Here is a guard npc, that will protect the city from intruders!

Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Guard" script="guard.lua" walkinterval="0" floorchange="0">
    <health now="100" max="100" />
    <look type="139" head="20" body="39" legs="45" feet="7" addons="0" />
</npc>
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureDisappear(cid)...
Advance Guard [Attacking Pk's and Monsters with options] [TFS 1.x]

Sabrehaven 7.92 Project Discussion

$
0
0

Sabrehaven - The New Hope
Greetings, fellows,
I hope that few of you have already heard about the Sabrehaven 7.8 project- if not maybe you would be interesting in a quick look at the previous discussion thread :)

CODE: The New Hope! What it is all about and what kind of the Open Tibia project this time? To begin with, the Sabrehaven...

Sabrehaven 7.92 Project Discussion

Monsters Doenst Pass on field?

$
0
0
The problem is simple:
When there is no space that the monster can walk, he pass trough the field, but when there is a space, the monster prefer to walkaround not passing the field;

A video Explaining:




XML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Demon" nameDescription="a demon" race="fire" experience="11800" speed="310" manacost="0">
    <health now="16800" max="16800"/>
    <look type="35" corpse="5995"/>
    <targetchange...
Monsters Doenst Pass on field?

Database problem

$
0
0
Hello, I need a database query can anyone help?

mysql_real_query(): SELECT guild_name FROM castle WHERE owner > 0 - MYSQL ERROR: Table 'sajmon.castle' doesn't exist (1146)


mysql_real_query(): DELETE FROM castle_fighters - MYSQL ERROR: Table 'sajmon.castle_fighters' doesn't exist (1146)

[France] [10.00] Ezodus.net Start 22nd February 2020 | Hardcore PvP 10.00 | Netherworld | Winter Update 2019 | Zarganash | Create your account now!

[Chile][8.6] Legaia2 Custom Map OT Server

$
0
0
Welcome to Legaia2

IP: legaiaoficial.ddns.net (no website, account manager at 1/1)
if acc manager fails to create account, try to use only letters or numbers in order to
Port 7171
Client: Classic 8.6 Tibia Client and official OTLand Ip Changer
Hosted in Chile (this is in South America btw) (I'm assuming most of the community will have moderate ms playing)
Find us on facebook. /lagrancruz

Characteristics:

Exp x35
Skills x50
MagLevel x15...

[Chile][8.6] Legaia2 Custom Map OT Server

[TFS 1.3] Globalevents onTime create a teleport for a zombie event.

Radar pos

$
0
0
Hello, i need small help with the script below, i have a problem with position. I didnt tried to work with function in pairs/making table so i need small help here. What i need exacly is that the radar need to read more than just 1 position.

Code:
function onUse(cid, item, frompos)

kula1 = {x=2114, y=1157, z=7, stackpos=1} --- item position

getpiece1 = getThingfromPos(kula1)


player = getPlayerPosition(cid)

if item.itemid == 11382 and getpiece1.itemid == 2626 then --- 11382 id radar...
Radar pos
Viewing all 31994 articles
Browse latest View live