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Any “Serious” Servers out there?

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so I’ve really been looking for a “serious” server to play, what I mean by that is preferable a custom map, low experience, lots of secrets to explore, any client version, but preferably 7.4, before rune hotness. I’m tired of all of the “real tibia map” 7.4 servers with nothing custom. Sure that was back in the prime of tibia but I’ve seen the same spawns over and over and nothing custom, as I’m sure we can all agree with, it gets boring grinding the same spawns over and over, especially...

Any “Serious” Servers out there?

How to register creature event dynamically

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I've just recently started converting my old scripts to TFS 1.3's revscriptsys and for the life of mine I can't figure out how to register an onDeath event for a newly created monster. I know I could do it this way with TFS 0.4 (although the event had to be registered in xml).

Anyone knows how to do it properly? I'd like to take advantage of the ability to have everything in .lua and avoid registering events in monsters.

There are no errors in the console, just that onDeath doesn't fire...

How to register creature event dynamically

[FRANCE] [8.6] Zivera | START SATURDAY 16:00 | RL MAP |

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On February 22 (SATURDAY) at 16:00 Poland Time returns Zivera.PL.

IP: zivera.pl
PORT: 7171
TIBIA 8.60

Exp Stage:
• 1-50 - x150
• 51-100 - x75
• 101-120 - x50
• 121-140 - x25
• 141-160 - x15
• 161-180 - x5
• 181-200 - x2.5
• 201+ - x2

Loot: x2.5
Spawn: x2
Skills: x15
Mlev: x8, x5 for magic voctions

Meditation system
This is a special system that we can regenerate our stamina while ONLINE! This...


[FRANCE] [8.6] Zivera | START SATURDAY 16:00 | RL MAP |

[USA][8.60] MarlboroWar - NEW START 5 OCT - NEW YORK (BETTER PING FOR EU, BRASIL)

[Miami] [10.00] Ixodus | [BR] | Start 28th September | South America Server | Kilmaresh-Issavi | 12.20+ | Summer Update 2019 | Cobra Bastion |

MyAAC v0.8.0

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Hello,

The time has come.

Today I'm releasing MyAAC v0.8.0.

The biggest release since 2 years of work.

Some screenshots:

New Bootstrap Admin Panel:
myaac_0_8_0_4.jpg
myaac_0_8_0_5.jpg
myaac_0_8_0_6.jpgmyaac_0_8_0_7.jpgmyaac_0_8_0_8.jpg
Create Character...

MyAAC v0.8.0

[TFS 1.3] Using manually aimed runes on invisible monsters.

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So I've been looking at this for some time now but since I've just started working with C++ it's quite hard to actually find where to make this edit.

What?: Basically; Making needTarget runes available for use on invisible monsters with manual aim.
Like shooting an SD on an invisible Warlock.
Why?: I'm getting rid of hotkeys and at least in oldschool Tibia, you could manually shoot SD's at invisible creatures like the Warlock, you weren't forced to use an...

[TFS 1.3] Using manually aimed runes on invisible monsters.

Why this script don't work? help

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Hi all, why this dont work? this dont add 100 Max hp to player :/

Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
       
        doPlayerAddMaxHealth(cid, 100)
        doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You get 100 HP Points!")
        doSendMagicEffect(getThingPos(cid), 5)
        doRemoveItem(item.uid)
       
    return true
end
Edit: How to add Player Max HP with function on Use?

Task system - tfs 1.3

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hello brothers, i am having a problem with my task system, follow image and .lua lib and npc.


1581637184040.png

Lua:
task_monsters = {
    [1] = {name = "troll", storage = 5101, monsters_list = {"troll","frost troll","island troll","furious troll","swamp troll"}, amount = 10, exp = 20000, pointsTask = 1, items = {{id = 2160, count = 2}}},
}

task_daily = {
    [1] = {name = "fire elementals", storage = 5201...

Task system - tfs 1.3

0.4 Promotion Request

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0.4
Helo0 guys, im here to ask for something. In my server, the player can choose 1 of 3 promotion in one vocation, i was having some issues because when the player login out
he lost his promotion. So i got another script where he can choose the promotion in one npc (it was 1 npc for each promotion) But if he chooses the promotion n• 1, he can choose the promotion n• 2 and 3 too, if he chooses the promotion n• 2, he can chooses n• 3 too, and if chooses n• 3, he cant choose another one. And i...

0.4 Promotion Request

A trip down the OT memory lane.

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Remember the first 7.1 OT you ever played?
Remember that 7.1 had an actual built in IP changer by Cipsoft?
Remember that other website that shared distros etc that had ugly layout that was before OTLand existed?

What do you guys remember?
If you have pics or the like, you'll get bonus points. :cool:

Can you please give back our signatures?

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I had an awesome picture.
Now we can't have images and we're limited to only 4~ lines. :(

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[TFS 1.3][HELP] - Frag Reward

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I want to make a Server War with the classic script for war: "reward for killing players", but in my sever console, there's not error and the gameserver there's not rewardfrag...
How to fix it?

Code:
function onKill(cid, target, lastHit)

    local attackPlayer = Player(target)

    local reward = {
            item = 2152,
            count = 2
            }

    if not attackPlayer then
        return true
    end

    for id, damage in pairs(attackPlayer:getDamageMap()) do
        local...
[TFS 1.3][HELP] - Frag Reward

Open Tibia Archives

Spells Versus Walls

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Well.. Wel..

Im using a server based on TFS 1.3

My problem is that :
When You conjure a instant spell, infront of a wall, the spell pass trought it.
Im trying to figure it out how to block the spell to not pass trought the wall.


A video explaining it:

A picture:
1579790219550.png

if there is another wall, it get blocked.

1579790256297.png

Monsters Doenst Pass on field?

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The problem is simple:
When there is no space that the monster can walk, he pass trough the field, but when there is a space, the monster prefer to walkaround not passing the field;

A video Explaining:




XML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Demon" nameDescription="a demon" race="fire" experience="11800" speed="310" manacost="0">
    <health now="16800" max="16800"/>
    <look type="35" corpse="5995"/>
    <targetchange...
Monsters Doenst Pass on field?

Gilgamach - Mapping Showoff

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I finally managed to update my RME with last summer update sprites and now I can venture into more elaborate work.
I have done several unsuccessful attempts but I want to improve over time.

I observe the work of other Mappers to have inspirations to create my scenarios.
I'm not copying anything completely just some details that I found cool and doing things my own way.

I still have a hard time making nature scenarios where plants, soil, water and others have the least sense.
In the...

Gilgamach - Mapping Showoff

skill stages depending on vocation

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I found this script:
But there is a big problem on that, the rates not change by vocation
So knights for example always have a high magic level rate

I tried to fix but with no success, is anyone more with more experience could help me to put to work?

data\creaturescripts\scripts\ file stagesconfig.lua
Code:
-- Skill Stages Mages --
skillConfigM = {skill = getConfigValue('rateSkill')...
skill stages depending on vocation

[OtLand Official Mapping Competition] - February Voting Thread

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new map banner.png
Welcome back to yet another OtLand Official Mapping Competition.

VOTING STAGE: February - "Contrasting Elements "

The entrants shall remain anonymous until the voting stage has concluded.


Remember: The prize for the winner of the competition will receive 3-months free premium on OtLand.

It is worth noting that there is now a league system that is tracking the points of the top 3 from each competition. At...​

[OtLand Official Mapping Competition] - February Voting Thread

[Canada][7.6] YurOTS - The Classic RPG Open Tibia - Start February, 14

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